PUBLIC FINDINGS: 200
A Universal Static Recompilation Engine

REFORGE

Classic console software. Native code. Documented.

REFORGE translates original console CPU instructions into portable C and connects that code to clean-room hardware runtimes. The result is a standalone native build for current operating systems. Each public claim is tied to a named verification level, a readable finding, and the research used to reach it.

0
current systems
0
Atari titles at L3
0
public findings
0
research dossiers

L3 means a native build renders and responds to deterministic scripted input. It does not claim complete game mechanics.

EVIDENCE SNAPSHOT 2026-07-14 · rebuilt from the repository evidence set
How the foundry works / one engine, console-specific runtimes

From cartridge or disc to native .exe

STAGE 01

Excavate

Recursive-descent disassembly walks the original binary on its own terms, including bank switching, indirect dispatch, beam-racing kernels, delay slots. One walker architecture, per-CPU front ends. any CPU → IR

STAGE 02

Translate

Game logic is lifted to portable C. The branches, registers, and flags remain explicit while the generated code is compiled for modern silicon. IR → C

STAGE 03

Re-light

Clean-room runtimes model each console’s custom chips, including video, audio, timers, input, and DMA. They are built from hardware research, never from emulator source. C + runtime

STAGE 04

Prove

The proof ladder checks build output, runtime survival, fresh frames, scripted input response, named mechanics, and human acceptance. Each level states only what its evidence supports. L0→L5

No emulator in the delivered build. No ROM on disk. One translation pipeline, with a hardware runtime for each console.

The cabinet / frames from native proof runs

These pixels are proof

Every frame below came out of a REFORGE-recompiled executable during the latest proving runs. They are not mockups or emulator output. The evidence snapshot is rebuilt when the public corpus changes.

PAC-MAN rendered by REFORGE
PAC-MAN
L3 RESPONDS · L4 MECHANICS REVIEW · 1,800-frame run · analyzer OK
SPACE INVADERS rendered by REFORGE
SPACE INVADERS
L3 RESPONDS · L4 MECHANICS REVIEW · 1,800-frame run · analyzer OK
FROGGER rendered by REFORGE
FROGGER
L2 RENDERS · L3 RESPONDS REVIEW · 1,800-frame run · analyzer OK
PITFALL! rendered by REFORGE
PITFALL!
L3 RESPONDS · L4 MECHANICS REVIEW · 1,800-frame run · analyzer WARN
BREAKOUT rendered by REFORGE
BREAKOUT
L2 RENDERS · L3 RESPONDS REVIEW · 1,800-frame run · analyzer WARN
ADVENTURE rendered by REFORGE
ADVENTURE
L4 MECHANICS · 1,800-frame run · analyzer OK
COMBAT rendered by REFORGE
COMBAT
L2 RENDERS · L3 RESPONDS REVIEW · 1,800-frame run · analyzer OK
RIVER RAID rendered by REFORGE
RIVER RAID
L4 MECHANICS · 1,800-frame run · analyzer OK
MISSILE COMMAND rendered by REFORGE
MISSILE COMMAND
L3 RESPONDS · L4 MECHANICS REVIEW · 1,800-frame run · analyzer OK
ASTEROIDS rendered by REFORGE
ASTEROIDS
L2 RENDERS · L3 RESPONDS REVIEW · 0-frame run · analyzer FAIL
> OPEN THE PUBLIC RESEARCH WIKI / 200 FINDINGS_
Console roadmap / current repository state

Tracked console by console, with proof boundaries

Chronological proving remains the default order. Atari 2600 is the active depth pass, while Game Boy and Game Boy Color work continues as a separate current lane.

1977 · CURRENT DEPTH PASS

Atari 2600 CURRENTLY BEING WORKED ON

The public corpus records native build, runtime, rendering, and input-response evidence per title. Mechanics and human acceptance remain separate L4 and L5 gates.

1979–1985 · EARLY CONSOLES

Intellivision · ColecoVision · NES · Master System

Research is available for Intellivision, ColecoVision, and Master System. The NES research collection has not started, so it remains before implementation in the build order.

1988–1990 · ACTIVE HANDHELD LANE

Genesis · Game Boy / Game Boy Color · SNES GB / GBC CURRENT

Game Boy and Game Boy Color have current implementation findings and an active proof plan. Genesis and SNES have public hardware research and await their production pass.

1994–1998 · RESEARCH AVAILABLE

PlayStation · Saturn · Nintendo 64 · Dreamcast

Public dossiers cover their CPU, memory, graphics, audio, input, and cartridge or disc interfaces. Production proof begins only when each system enters implementation.

2000–2001 · MIXED RESEARCH STATE

PlayStation 2 · Game Boy Advance · GameCube · Xbox

Game Boy Advance research is available. PlayStation 2, GameCube, and Xbox remain registered systems whose public research collections have not started.

2005–2006 · RESEARCH AVAILABLE

Xbox 360 · Wii

Both systems have public research dossiers. Their implementation and title-level proof records remain later stages in the chronological build plan.

For publishers and catalog owners

Your games deserve to outlive their hardware.

If you publish games, own a back catalog, or steward a collection for one console and want to discuss translating the catalog, please get in touch. We can review ownership, available source material, target platforms, scope, and the proof standard before any work begins.

Email We The Indies if you own or publish a console catalog and want to explore working together.

> EMAIL WE THE INDIES_ www.wetheindies.com OWNING COMPANY ↗