Atari 2600 / F112
BEING VERIFIEDThe sprite-vs-logic "drift" is a discrete one-band (22-row) misplacement toggle, not timing drift
- STATUS
- BEING VERIFIED
- AREA
- Timing / bus
- RECORDED
- 2026-06-12
- PUBLIC SOURCE
- Research dossier / finding 112
- RECORD ID
atari2600-f112- SNAPSHOT
a58ea4ac37c644e9
First continuous [SPR] dataset (Finding 111) across 1800 TAS frames decomposes the F108 divergence completely. (1) When the pac sprite IS drawn (19-row GRP1 window), the RAM->render mapping is EXACTLY y_screen = 2*pacY + 6 (anchored rows) — locked for 150 straight frames at gameplay start and again in the f=1700+ wall-hold era; there is NO continuous drift and NO timing-residual component.
Raw traces, ROM material, local paths, and personal data are not part of this public record.
01INPUT IDhash receipt
02BYTE MAPdecode coverage
03CPU STATEtrace comparison
04BUS / TIMEordered effects
05OUTPUTvisual · audio · input
06ARTIFACTbuild identity