Atari 2600 / F5
CONFIRMEDGame State Oscillation — RAM[$82] Root Cause
- STATUS
- CONFIRMED
- AREA
- Timing / bus
- RECORDED
- 2026-03-25
- PUBLIC SOURCE
- Research dossier / finding 5
- RECORD ID
atari2600-f5- SNAPSHOT
a58ea4ac37c644e9
Game: Pac-Man (NA) Symptom: RAM[$82] (game state: 0=attract, 1=playing) oscillates between 0 and 1 every few frames. Game never enters stable play mode.
Raw traces, ROM material, local paths, and personal data are not part of this public record.
01INPUT IDhash receipt
02BYTE MAPdecode coverage
03CPU STATEtrace comparison
04BUS / TIMEordered effects
05OUTPUTvisual · audio · input
06ARTIFACTbuild identity