2001 / SYSTEM 10
Game Boy Advance
RESEARCH AVAILABLESYSTEM MODEL
HARDWARE AT A GLANCE
A navigable map of the public dossier. It shows documented hardware domains, not physical wiring or implementation status.
RESEARCH GUIDE
DOCUMENTED HARDWARE
Research chapters explain the hardware. Production records separately show what REFORGE has tested or corrected.
01ARM7TDMI core at 2²⁴ Hz1 SUBTOPIC
02ARM instruction set (32-bit)5 SUBTOPICS
03THUMB instruction set (16-bit)CHAPTER OVERVIEW
04Memory map and bus architecture3 SUBTOPICS
05Graphics subsystem11 SUBTOPICS
- DISPCNT — `$4000000` (16-bit R/W)
- Display modes
- DISPSTAT (`$4000004`) and VCOUNT (`$4000006`)
- BGxCNT — `$4000008`–`$400000E` (16-bit R/W per BG)
- BG scroll and affine registers
- VRAM layout (96 KB at `$06000000`)
- OAM and sprites (`$07000000`, 1 KB)
- Palette RAM (`$05000000`, 1 KB)
- Windowing
- Blending and special effects
- Mosaic (`$400004C`, write-only)
06Audio subsystem4 SUBTOPICS
07Timer-DMA-audio chain2 SUBTOPICS
08DMA controller (4 channels)1 SUBTOPIC
09Interrupt system2 SUBTOPICS
10BIOS SWI functionsCHAPTER OVERVIEW
11Cartridge and save system3 SUBTOPICS
12Static recompilation pitfalls for REFORGECHAPTER OVERVIEW
13I/O Dispatch Reference (Iteration 13 Synthesis)6 SUBTOPICS
VERIFICATION
PARITY BOUNDARIES
A passed boundary applies only to the named claim and evidence row below.
A native artifact is produced.
The requested headless run completes.
Fresh visible output is verified.
Scripted input changes title state.
Named game rules pass deterministic checks.
Corpus, build receipt, and human acceptance gates pass.
| SYSTEM / PUBLIC RESULT | L0BUILDS | L1LIVES | L2RENDERS | L3RESPONDS | L4MECHANICS | L5ACCEPTED |
|---|---|---|---|---|---|---|
| Game Boy AdvanceHardware dossier published; native-runtime verification not started | NOT TESTED | NOT TESTED | NOT TESTED | NOT TESTED | NOT TESTED | NOT TESTED |
PUBLIC SOURCES
READ THE DOCUMENTS
The public dossier is the readable source document. External references are linked separately so their scope can be checked directly.
PRODUCTION LEDGER