1989 / SYSTEM 07
Game Boy / Game Boy Color
CURRENTLY BEING WORKED ONRESEARCHRESEARCH PUBLISHED
PRODUCTION FINDINGS26 RECORDED
PUBLIC SOURCE DOCUMENTOPEN THE PUBLIC RESEARCH DOSSIER →
CPUSharp SM83
CLOCK4.194304 MHz
WRAM8 KiB DMG / 32 KiB CGB
DISPLAY160 × 144
AUDIO4 channels
INPUT8-button matrix
01
SYSTEM MODEL
HOW THE HARDWARE INTERLOCKS
A functional relationship model. Connections are logical and do not replace chip-level schematics.
02
RESEARCH GUIDE
DOCUMENTED HARDWARE
Research chapters explain the hardware. Production records separately show what REFORGE has tested or corrected.
01CPU — Sharp LR35902 (SM83)5 SUBTOPICS
02PPU (Pixel Processing Unit)10 SUBTOPICS
03GBC enhancements6 SUBTOPICS
04Complete memory map1 SUBTOPIC
05Memory Bank Controllers6 SUBTOPICS
06Audio — DMG APU8 SUBTOPICS
07Timer system3 SUBTOPICS
08Joypad ($FF00)CHAPTER OVERVIEW
09Boot ROM and initial register state2 SUBTOPICS
10Hardware errata and recompilation edge cases7 SUBTOPICS
11ConclusionCHAPTER OVERVIEW
03
VERIFICATION
PARITY BOUNDARIES
A passed boundary applies only to the named claim and evidence row below.
01INPUT IDhash receipt
02BYTE MAPdecode coverage
03CPU STATEtrace comparison
04BUS / TIMEordered effects
05OUTPUTvisual · audio · input
06ARTIFACTbuild identity
L0BUILDS
A native artifact is produced.
L1LIVES
The requested headless run completes.
L2RENDERS
Fresh visible output is verified.
L3RESPONDS
Scripted input changes title state.
L4MECHANICS
Named game rules pass deterministic checks.
L5ACCEPTED
Corpus, build receipt, and human acceptance gates pass.
| SYSTEM / PUBLIC RESULT | L0BUILDS | L1LIVES | L2RENDERS | L3RESPONDS | L4MECHANICS | L5ACCEPTED |
|---|---|---|---|---|---|---|
| Game Boy / Game Boy ColorNative build and 1,800-frame liveness recorded; title-level verification not claimed | PASSED | PASSED | NOT TESTED | NOT TESTED | NOT TESTED | NOT TESTED |
04
PUBLIC SOURCES
READ THE DOCUMENTS
The public dossier is the readable source document. External references are linked separately so their scope can be checked directly.
Public research dossierThe readable publication of the working research document. Local paths, raw traces, and personal data are removed.OPEN PUBLIC DOCUMENT →Pan DocsPublic Game Boy hardware referencegbdev.io ↗Memory mapDMG/CGB address spaces and mapped hardwaregbdev.io ↗RenderingPPU modes, timing, and access boundariesgbdev.io ↗GraphicsTiles, maps, sprites, and LCD outputgbdev.io ↗CGB registersColor hardware, banks, palettes, and speed stategbdev.io ↗Cartridge headerEntry point, mapper identity, sizes, and checksumsgbdev.io ↗
05
PRODUCTION LEDGER
FINDINGS
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CONFIRMEDGB-F007
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CONFIRMEDGB-F001
BEING VERIFIED